Anushka Jha
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UX / Product Design·Digital Product Design · Class Project
QuickBite logo

QuickBite

Reducing campus dining decision fatigue through real-time intelligence

Role

Solo Product Designer / UX Researcher

Timeline

Jan 2026 – Feb 2026

Team

Solo project

Tools

Figma · Interviews · Journey Mapping

View Figma Prototype
QuickBite hi-fi prototype screens
SSituation — Context

What is QuickBite?

QuickBite is a mobile app designed for University of Michigan students who face a very specific, daily frustration: figuring out where to eat between classes — fast. The app surfaces real-time signals like wait time, walk time, freshness, and crowd levels so students can make a confident decision in minutes, not guesswork.

This was a solo class project for my Digital Product Design course, designed end-to-end — from initial user research through final prototype.

TTask — Research & Problem

Discovery & Problem Definition

Problem Statement

"University of Michigan students want a way to minimize 'food gambling' moments by getting real-time insights — queues, wait times, sold-out items, freshness — so they can avoid frustration and not settle for an unsatisfactory backup meal."

Core Research Insight

Students were not struggling because there were too few food options. The real issue was uncertainty. With limited time between classes, they needed to know whether a place was actually worth the walk, wait, and money — before committing.

Pain Points

Long or unpredictable wait times with no way to know in advance

Menus that don't match the actual food experience

No visibility into whether food is fresh or already sold out

Too much effort checking multiple apps or walking to the wrong place

Needing to make a quick decision in the minutes between classes

Objectives

  • Help users decide where to eat within a few minutes
  • Surface the most important context first — time, distance, wait
  • Reduce "bad surprise" meal decisions
  • Make food choices feel faster, easier, and more reliable

Target Audience

Busy University of Michigan students making food decisions between classes — with varying priorities: speed, dietary needs, budget, and avoiding wasted effort. Research was conducted through user interviews and journey mapping to understand these different contexts.

Research Artifact — User Journey Map

QuickBite user journey map showing student decision-making process

Information Architecture — Site Map

QuickBite site map showing app structure
AAction — Design Process

From Sketches to Prototype

I used a clean, mobile-first visual system — rounded cards, clear hierarchy, pill filters, icons, and card-based layouts designed for fast scanning. The burgundy brand color creates warmth and recognition, while soft neutrals keep the interface uncluttered. Every design decision prioritized time-sensitive readability.

Phase 1 — Sketches

QuickBite early sketches exploring layout and navigation concepts

Phase 2 — Lo-Fi Wireframes

QuickBite lo-fi wireframes

Iterations & Feedback

Each iteration was driven by direct user feedback. Here's how the design evolved:

Onboarding survey

Before

Too text-heavy and unclear — users didn't know what to select

After

Simplified with icons, clarified single-select behavior, and strengthened the CTA

Welcome screen

Before

Stacked cards felt distracting and created a cluttered first impression

After

Removed the cards entirely for a cleaner, focused entry point

Results page

Before

Cards felt visually heavy and repetitive — information overload

After

Simplified tags, added quick filters and color-coded wait indicators

Home page

Before

Users couldn't find a clear next step — navigation felt ambiguous

After

Added a prominent search bar and clearer navigation cues to reduce friction

RResult — Final Direction & Reflection

Final Prototype

The final prototype gives students a faster way to choose where to eat by focusing on the signals that matter most in the moment: time, distance, wait, and fit for their priorities. Instead of browsing menu-heavy screens, users can quickly filter, compare, and act. The design shifted away from basic menu discovery toward decision confidence.

QuickBite hi-fi prototype — full app screens
QuickBite home screen — final design

Explore the full prototype

Click through the interactive Figma prototype to experience the full flow.

View Figma Prototype →

Reflection

This project helped me move away from thinking the problem was about menu discovery. My research showed that the bigger issue was decision confidence — and that insight pushed the design toward contextual prioritization rather than listing food options.

I learned that a good solution is not about showing more information. It's about showing the right information at the right moment — especially when users are making decisions under pressure.